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AI Insights · Timothy · October 2023

Top 5 Character Collection Games in the Middle East Q3 2023

Explore the performance of the top 5 character collection games in the Middle East on a unified platform during Q3 2023, highlighting trends in downloads, revenue, and active users.

Top 5 Character Collection Games in the Middle East Q3 2023

In Q3 2023, the Middle East saw notable performances from the top character collection games on a unified platform. Here's a closer look at their trends in downloads, revenue, and active users.

Whiteout Survival from Century Games Pte. Ltd. experienced a significant rise in weekly revenue, peaking at approximately $766K in the last week of September. Weekly downloads showed an initial increase, reaching around 61K in mid-July, but later declined to about 37K by the end of September. The game maintained a robust weekly active user base, which peaked at 114.5K in late August and remained steady at around 113.3K towards the end of the quarter.

Lilith Games’ Rise of Kingdoms saw fluctuations in weekly revenue, with a noticeable peak of around $456K in the final week of September. Weekly downloads exhibited a declining trend, starting at 3K in late June and dropping to about 1.8K by the end of the quarter. The weekly active users peaked in early July at approximately 29.1K, but then decreased to around 16.3K by the end of September.

Coin Master by Moon Active generated steady weekly revenue, consistently around the $240K mark, with a peak of approximately $263K at the end of August. Weekly downloads fluctuated, starting at 7.7K in late June and ending at around 4.3K by the end of September. The game maintained a stable weekly active user count, hovering around 64K throughout the quarter.

Age of Origins: Tower Defense from Hong Kong Ke Mo software Co., Limited showed a stable weekly revenue trend, with a peak of approximately $233K in late July and another high of $231K in the final week of September. Weekly downloads decreased from 35K in late June to around 13.3K by the end of September. The game’s weekly active users saw a gradual decline from 138K in late June to approximately 104.8K by the end of September.

Supercell’s Clash of Clans experienced a notable peak in weekly revenue of about $390K at the end of July, with another high of $320K in late August. Weekly downloads remained relatively stable, averaging around 23K to 32K throughout the quarter. The game had a substantial weekly active user base, starting at 1.69M in late June and gradually declining to approximately 1.41M by the end of September.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2023